The game does look nicer than when it came out 16 years ago, but it still retains a lot of the look from back then. Overall the park seems to run nicely, which is great when there can be a lot of rides with lots of moving parts. I did find scrolling sluggish when trying to place a ride/building. Performance on the Switch mostly handled well. It’s not the first time managment/simulator games have had to make do with controllers, Two Point Hospital handled it well and RCT3 follows suit. While they make it easier to use on the Switch, they do take some getting used to. In place of the mouse and cursor, there are radial menus to help minimise clutter on the screen. For the Switch version you’ll be using your controller/Joy Cons to manage your park. It also doesn’t use the touch controls from the iOS version either, although with so much happening on the screen that is probably for the best. The opportunity to muck around with the Sandbox mode helped me to reacquaint myself with this classic game.īeing on a console/handheld of course means you don’t have the same mouse and keyboard set up like the PC version. Especially when even after all these years I still found the amount of data and statistics to manage could feel a tad overwhelming. I found Sandbox mode great to try out new ideas and see what I want to be working towards in the Career mode. If you don’t want to take your time building up a park, having to research rides and all the fiddly management stuff, here you can let your imagination run wild!īoth modes are enjoyable in their own ways. If you just want to build a park with unlimited resources and access to all of the rides and buildings then the Sandbox mode is for you. The goals for completing the scenario at its easiest level set the bar low enough to make steady progress if you aren’t interested in a park. I understand making people work to progress through the game, so don’t come to the game expecting to be able to jump right into the tougher parks. To access all of the scenarios you’ll need to unlock them through completing the available parks. Here is where you have limited resources and you have to put your management skills to good use. Career gives you lots of scenarios to tackle, with the goal being to make it successful. There are two main modes in RollerCoaster Tycoon Career and Sandbox. With the amount of themes, rides and attractions there is no shortage of choices for making your park how you want it. When you have the cash you can build your own custom ultimate rollercoaster. As your park grows, bigger and better rides can be researched and built. If you want to really make your park a big hit you’re going to need to micromanage your prices, your staff and keep a close eye on what the peeps are thinking. On top of that you need to actually maintain it by keeping the park clean, and more importantly keeping the peeps entertained. You can alter the land, build rides and attractions, and keep the place looking nice. RollerCoaster Tycoon 3 (RCT3) lets you build and manage your own amusement/theme park, if the name didn’t give it away. The original developer Frontier Developments are now re-releasing one of the best games in the franchise, and not just the base game but it’s bringing along both the expansions! Theme Parks might be closed around the world right now, so maybe it’s the perfect time to build your own. The RollerCoaster Tycoon franchise has had a bumpy ride, with a less well-received game already out on the Switch. While Theme Park was my first game, RollerCoaster Tycoon 3 is the one I enjoyed most. I am a sucker for theme park management games (even more so when it involves Dinosaurs).
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